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Does Ornn Ulti Dmg Minions

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Bellows Breath / ACTIVE: Ornn marches Unstoppable unstoppably in the target direction with 35% reduced Movement speed icon movement speed for 0.75 seconds. Skarners ulti Impale ACTIVE: Skarner Root icon roots the target enemy for Channeling icon0.25 seconds, during which he rears his stinger and brings it down, dealing them magic damage, Attack damage icon 60% AD physical damage and Channeling being able to Suppression icon drag them for 1.75 seconds. At the end of the duration, the target takes the same damage again. If Ornn uses his Bellows Breath before Skarner uses Impale then skarner uses Impale during Ornns Bellows Breath Ornn is still affected for the entire duration of the ulti instead of being immune to it. Step 1: Use Bellows Breath on Ornn Step 2: Use Impale on Ornn Step 3: Ornn should be immune to the CC he is unstoppable Happens 10/10 times

Ornn Build 10.4 ranks as an C-Tier pick for the Top Lane role in Season 10. This champion currently has a Win Rate of 51.83% (Good), Pick Rate of 3.23% (High), and a Ban Rate of 0.47% (Low). Using Resolve Runes and a tank item build, combine with the Vanguard playstyle, this is a moderately difficult to play champion in league of legends.

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Ornn Mid Guide : JOB DONE! Time to go home

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Runes: Standard

Grasp of the Undying
Demolish
Bone Plating
Overgrowth

Precision
Legend: Tenacity
Coup de Grace
Bonus:

+1-10% CDR (lvls 1-18)
+6 Armor
+15-90 HP (lvls 1-18)

Spells:

Standard
Does Ornn Ulti Dmg Minions

Ignite

If you feel confident

Teleport

Ranked #28 in
Top Lane
Get More Stats

Items

Ability Order Standard

Q
E

Threats & Synergies

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Malzahar

Major

Pokes you out of lane, and his shield makes it hard to get any kind of engage in on him.

Does Ornn Ulti Dmg Minions Go

Yasuo

Extreme

Conqueror Champs generally counter Ornn, however Yasuo can dodge with his dash and makes extended trade go in his favor by kiting and using his Q on you.

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Does Ornn Ulti Dmg Minions 1

Champion Build Guide

Does Ornn Ulti Dmg Minions 2

1.If your fighting a poke mage (Lux, Xerath, Ahri, etc) most people would think to to give them a wide berth in the early game, which is exactly what you DON'T want to do. If you grabbed Doran's shield in shop first item (which you always should get), it will heal back a portion of their poke damage as you farm minions, and of course you should always try to stay back when no killable minions are in range, use Q to pick off backline minions from a safe distance, auto frontline minions, and farm as many as you can. If you can proc Grasp in the meantime that will help leaps and bounds in healing you and damaging the enemy champ.
2. The reason you want to do the above is because you want enough gold for the items that matter. Always get either cloth armor or Null mantle first in lane (depending on the enemy's main damage type) then a ruby crystal to back up that extra Armor or MR.
3. Since your Mid lane, you can do a lot to help out teammates, whether it be using your ult to roam bot and keep them from feeding or rushing to the Ally JG to help them win a fight. Ornn Mid has an early game advantage with his tankyness and does a better job than most of supporting his team with his abilities early on. Always keep this in mind, not just as an Ornn Mid main, but as a Mid player in general.
4. The reason you want to do the above is because you want enough gold for the items that matter. Always get either cloth armor or Null mantle first in lane (depending on the enemy's main damage type) then a ruby crystal to back up that extra Armor or MR.

Does Ornn Ulti Dmg Minions Build

Abuse Grasp Early: Combined with Q's slow at Lvl 1, it is very easy to proc Grasp early on and make trades against burst champs (fizz, LB, Talon, etc) go in your favor
Tenacity Shortens CC: True Ornn mains know about the Pseudo-Unstoppable W, that was nerfed a while ago, and cc against a champ that requires mobility hurts. However, when Tenacity is combined with the W that negates all cc for it's duration, it can make short bursts of cc nonexistent and when combined with Merc Treads severely decrease the effect's of CC, especially when you have to deal with those besky ranges cc mages (DAMN YOU BRAND AND LUX).
Coup De Gras: Helps immensely in taking out champs that are trying to get away in lane or that pesky ADC in the backline that you need to make go away after you used your Ult and E to run straight into the backline. In the words of Todd Howard: 'It just works'.




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